OpenGL ES API Versions at a Glance
OpenGL ES 3.2 - Additional OpenGL functionality
OpenGL on Windows.; 2 minutes to read; S; M; In this article. The Microsoft implementation of OpenGL in the Microsoft Windows operating system is an implementation of the industry-standard OpenGL three-dimensional (3-D) graphics software interface with which programmers create high-quality still and animated 3-D color images. If you do need to the code to run natively on Windows, you could look at Google Angle (difficult) which translates GL calls into DirectX calls on the fly, or use the full OpenGL ES 2.0 API available under desktop OpenGL 4 (though I assume you specifically want the GLES 3.0 API, so these options may not help). I've done the latter and it works fine.
The latest in the series, OpenGL ES 3.2 added additional functionality based on the Android Extension Pack for OpenGL ES 3.1, which brought the mobile API's functionality significantly closer to it's desktop counterpart - OpenGL.
OpenGL ES 3.1 - Bringing Compute to Mobile Graphics
Despite being only a bump in the minor revision of the API, OpenGL ES 3.1 was an enormous milestone for the API, as it added the ability to do general purpose compute in the API, bringing compute to mobile graphics.
OpenGL ES 3.0 - Enhanced Graphics
OpenGL ES 3.0 was another evolutionary step for OpenGL ES, notably including multiple render targets, additional texturing capabilities, uniform buffers, instancing and transform feedback.
OpenGL ES 2.0 - Programmable Shading

OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It remains a prevalent API today, and still is the most widely available 3D graphics API, and remains a solid choice to target the widest range of devices in the market.
OpenGL ES 1.X - Fixed Function Graphics
OpenGL ES 1.0 and 1.1 were the first portable mobile graphics APIs, defined relative to the OpenGL 1.5 specification, providing fixed function graphics acceleration
Specifications and Headers
Full OpenGL ES specifications, headers, and reference pages for all versions of the API can be found in the OpenGL ES Registry:
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